When I joined the founding team, two of my cofounders were already well-underway with an initial iOS version of their app. This version of the app was the initial product we launched in the Fall of 2016. From a design perspective, it emphasized photography by first displaying the end-location in a full-screen square card. Users could then tap on a card to view available rides to the location, and then dig-deeper into the flow to arrive at the ride they wanted. This original design was a good start, but lacked typographic hierarchy, scaleable UX decisions, and some key features like the ability for riders to request rides or for drivers to be able to view their payout information.